All compositing work shown is my own including tracking, roto, paint, and final composites
Vellum simulation with custom logic for random forces and targeting. Rendered in Blender Cycles
Vellum cloth and grains simulations done in Houdini. Rendering and materials done in Blender
A collection of Vellum simulations I did in 2024 when I first started learning Houdini
One of the first pyro sims I did with a preview copy of EmberGen. I see it as a milestone in my FX journey and something I can look back on to see how far I've come.

CG knife blade

Full 3D scene for a Grimes music video competition

One of the first pieces of 3D art I ever submitted for competition
