All compositing work shown is my own including tracking, roto, paint, and final composites

Vellum simulation with custom logic for random forces and targeting. Rendered in Blender Cycles

Vellum cloth and grains simulations done in Houdini. Rendering and materials done in Blender

A collection of Vellum simulations I did in 2024 when I first started learning Houdini

One of the first pyro sims I did with a preview copy of EmberGen. I see it as a milestone in my FX journey and something I can look back on to see how far I've come.

CG knife blade
CG knife blade
Full 3D scene for a Grimes music video competition
Full 3D scene for a Grimes music video competition
One of the first pieces of 3D art I ever submitted for competition
One of the first pieces of 3D art I ever submitted for competition
Crane wire rig removal
Crane wire rig removal
Back to Top